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Whats New in 1.2.3
· added a new warning before battle starts
in Gather Artifact mode: if your inventory is full, and the selected
place contains an artifact, the game will tell you to make room
for it on the inventory to avoid losing it
· fixed a bug that was causing artifacts to show only after
battle and not in the map overview
· fixed a bug that was causing mana value to go negative
if Mannaz spell fizzled too many times
· fixed a bug that was causing all avatars to end their turn
when casting Othila, Teiwaz and Kennaz spells
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Whats New in 1.2
· added the new quest Lands
of Fire that will introduce 2 new playable avatars, the
Wild Huntress and the Giant Turtle and several more neutral avatar
opponents.
· added the Magic
Shop, an excellent add-on that introduces druid Perks
and can be bought separately for small fee. Perks are druid special
skills that will be very useful to defeat the tougher battles.
· raised the amount of experience you get for winning the
tournament to 1000 xp, that way the tournament will be the best
way to raise experience to buy new stuff in the Magic Shop
· completely revamped the challenge druid mode: now the CPU
controlled avatar will have high level avatars too, so they'll become
much harder to defeat!
· magic system totally revised: now the spells power reflect
your druid level, so the spell will have increased effects (greater
damage, longer duration, etc.) based on your level.
· even the avatars in gather artifact mode now can have higher
level, increasing the challenge offered by this gameplay mode
· in gather artifact mode now the stones you'll find in a
specific region will always match that region elements, allowing
you to specialize in a particular school of magic
· in Gather Artifact mode, when you examine a place to explore
and a stone is present, is displayed also the number required to
level up that avatar
· now the spell runes mana cost will be shown directly in
the character info screen
· fixed a bug that was allowing the player to swap a ring
with an earring from the inventory. Also now you can't change your
equipment once a battle has started to prevent some cheats
· fixed a bug that would let player win any tournament fight
by just pressing D (defense) letter during summoning phase
Whats New in 1.1.9
· fixed a bug that would prevent the Life
and Spirit avatar to level correctly. Now you can replay the quests
unlimited times and level up even those avatars
· fixed a bug that was causing a freeze if you had several
high level druids (level > 20) and lot of artifacts already in
your inventory
Whats New in 1.1.8
· added new quest The
Haunted Mines of Vox that will introduce 2 new playable
avatars, the Fairies and the Green Lizard and several more neutral
avatar opponents.
· fixed a computer AI targeting bugs, sometimes avatars with
high damage attacks like Jeronymus headshot were targeting low hp
enemies
· fixed a small minor display bug in the Character Screen
that was displaying avatar's information screen even for stones
you hadn't collected yet
Whats New in 1.1.7
·added new quest The
Ice Queen that will introduce 2 new avatars, the Griffon
and the Golden Giant. The quest has 2 different endings.
·changed damage system: now avatars will hit more often but
they'll make less critical hits, to balance better the game
·changed Mannaz behaviour: now the spell replenish up to
25% of druid total mana, so if you cast it and you have already
more than 25% of your total mana the spell has no effect.
·fixed an animation bug that wasn't showing the bonus/malus
effect at beginning of round (even if they were correctly applied
anyway)
·fixed Raido spell text typo, the spell lasts for the rest
of the fight and not for 5 turns as was incorrectly stated in the
manual
·added avatar experience levels: if you collect the same
avatar stone in the gather artifact mode, every 10 stones collected
the avatar will gain one level, increasing their attack and defence
by level value, and hit points by level value multiplied by 5. That
way even the weakest avatars can become very powerful if you spend
much time in gather artifact.
Whats New in 1.1.6
· new quest mode introduced! Complete
the various quests that will be added to the game with regular updates
to discover the new runes and stones of the Life and Spirit Magic.
Quests are much more difficult than normal battles so you'll better
try them with high level characters.
· first quest added: The Bonelord, adding the new stones
of The Centaur and the Timber Wolf, and new enemy creatures like
The Haunted Scarecrow, The Evil eye and much more
· now if you are doing a special attack, beside canceling
it with spacebar, you can also cancel it pressing D (defend) or
P (to switch back to Normal/Power attack selection)
· increased difficulty even more in normal Gather Artifact
mode: you'll earn less XP points with higher difficulty settings
and your mana will regenerate slower during the fight
· Sea Nymph special attack (Charm) will now have low chances
to work against poweful creatures (with high defense) to balance
the game better expecially in quest mode
· Added an indicator for ranged attack capacity in the fight
screen when you open the runebook to summon new avatars, so you
know if you can place an avatar on second line
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Version 1.1.5 released and first expansion Pack
Announced!
The version 1.1.5 has been released, including
those bug fixes and gameplay improvements:
· fixed artifact bonus bug: you could
remove the artifact with associated avatars and still get the bonuses
applied to already summoned avatars in the battlefield; now this
is no longer possible
· related to that bug, some healing spells and the defend
option wouldn't heal the correct amount of HP for avatars enhanced
by an artifact
· added a difficulty setting in the options menu, since some
users reported the game was too easy and others too hard
· removed the limit of exploring dungeon which are too high
level for your current druid, now you can explore any dungeon you
want of any level
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The version 1.1.4 released
· fixed avatars and runes placement in
the gather artifacts, now will be more easy to get them all
· balanced the game by reducing Pertho damage from 10 to
3-5 hp, and laguz healing from 12 to 2-5 hp. Higher rune spells
(Teiwaz, Mannaz, Gebo, Kenaz,Ehwaz,Othila) will now make your current
avatar end his turn.
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